/************************************************************************

								Heroes IV
					  Copyright 2002, The 3DO Company

	------------------------------------------------------------------
  				foreign_creature_array_window_controls.h

 Holds various functions to control what players can do to "foreign" creature arrays
 (creature arrays not owned by the local player). 

	$Header: $

	$NoKeywords: $

 ************************************************************************/

#ifndef FOREIGN_CREATURE_ARRAY_WINDOW_CONTROLS_H_INCLUDED
#define FOREIGN_CREATURE_ARRAY_WINDOW_CONTROLS_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class t_creature_array_window;
class t_adventure_map;

void setup_foreign_creature_array_window_controls( t_adventure_map & map, t_creature_array_window * window );
void clear_foreign_creature_array_window_controls( t_creature_array_window * window );

#endif // FOREIGN_CREATURE_ARRAY_WINDOW_CONTROLS_H_INCLUDED
